Hello Everyone,
This week's journal prompt is "Write something that could get you fired, expelled, or disowned”. Well since wee post the journal prompts online, well I first thought, why would I post something online that could possibly get me in trouble. Well also we were encourage then to turn our answer from this prompt into an interactive narrative so I thought this is a little more reasonable. What I first though was an insult that I could possibly tell a boss one day and how I could turn this into an interactive narrative. Well the narrative that I thought of was a scenario about you going to you boss to quit after you felt like you have been mistreated at the company and the boss has done nothing to help you. The narrative would continue on with you walking into your boss's office a little hot heading, fired up, and ready to tell it to your boss and quit. Then the narrative would have the player select what they would want to say to there boss and then there would be a reply until the player quit or other events would happen. It is a simple idea that I used a little bit in my game "Stowaway". The use of it in my game though is simple and only a few choices but the idea is still there. If you would like to play stowaway, you can find it at the top of any page right next to about in my blog!
This week's journal prompt is "Write something that could get you fired, expelled, or disowned”. Well since wee post the journal prompts online, well I first thought, why would I post something online that could possibly get me in trouble. Well also we were encourage then to turn our answer from this prompt into an interactive narrative so I thought this is a little more reasonable. What I first though was an insult that I could possibly tell a boss one day and how I could turn this into an interactive narrative. Well the narrative that I thought of was a scenario about you going to you boss to quit after you felt like you have been mistreated at the company and the boss has done nothing to help you. The narrative would continue on with you walking into your boss's office a little hot heading, fired up, and ready to tell it to your boss and quit. Then the narrative would have the player select what they would want to say to there boss and then there would be a reply until the player quit or other events would happen. It is a simple idea that I used a little bit in my game "Stowaway". The use of it in my game though is simple and only a few choices but the idea is still there. If you would like to play stowaway, you can find it at the top of any page right next to about in my blog!
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